![]() ![]() There's also this somewhat bizarre exchange about "watchability", both from an esports and stream perspective, but nothing much is said other than the fact that D4 will be the "most watchable" entry in the series so far: The rest of the interview mainly goes over the talking point we've heard before, hammering the "not even Blizzard soon" angle for the release date once more, touching on why they're announcing now specifically - the demo was ready and they had a good story to tell about the game (although one would assume last year's Diablo: Immortal incident had something to do with it as well). The other big takeaway from the interview is that we might see seasons that don't make us restart or create new characters, but rather carry over our current ones. He goes on to be a bit cagey about the exact structure of releases, and we will definitely have a base game + faster expansions, but he left it open to there being other additions to that formula as well (presumably holiday events and obviously seasons). So I think you'll see more of that in Diablo IV than you've seen in the past from us. ![]() And it has been a goal of this team and the way we're building this team out to deliver that. We want to deliver more content at a higher rate. We know that our players want more content at a higher rate. Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past. I will say that the team that that is making Diablo IV is ambitious. ![]()
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